WebbThis means ignore collision state will not be stored in the editor when saving a scene. 2) You can only apply the ignore collision to colliders in active game objects. When … WebbWelcome to Unity Answers. If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.. Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.. Check our Moderator Guidelines if you’re a new moderator and want to work …
Physics.IgnoreCollision not working right after invoked
WebbYou need to pass "false" as the optional 3rd parameter (which means: stopignoring collisions between these two objects). For example: function DisableForceField() { Physics.IgnoreCollision( forcefield.collider, player.collider); } function EnableForceField() { Physics.IgnoreCollision( forcefield.collider, player.collider, false); } http://www.vfkjsd.cn/unity3d/ScriptReference/Physics2D.IgnoreCollision.html geneseo online winter courses
Unity - Scripting API: Physics2D.IgnoreCollision
WebbCollision layers are first checked to see the two layers can interact and if not then no interactions take place. Following that, ignoring specific colliders interactions will occur. … WebbYou can use Physics.IgnoreCollision and make your projectile ignore your player: http://docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html Or, you could … WebbUnity 2D - Part 6: Ignore Layer Collisions PCon 2.48K subscribers Subscribe 42K views 9 years ago How to use layers to tell objects with colliders to ignore each other. Show … deathmatch wrestling rules